Compilation of shots from “SEQ_0050” I had the chance to do the digital compositing.
The shots grayed out where done by another member of the compositing team.
Showcase of shot "0030_0100". This is an example of how a simple shot was assembled in compositing and how we used ML generated 2D normal maps for Light and Shadow integration.
Showcase of shot "0130_0110". This is an example of how a simple shot was assembled in compositing and how we used ML generated Z depth maps for character integration, as well as plate based distortions to bring life to parts of the BG provided by the art department.
Showcase of shot "0110_0070". This is an example of how a simple shot was assembled in compositing integration CG renders and 2D elements provided by the art department, we used as well ML generated 2D normal maps for Light and Shadow integration.